using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework;

namespace CauBeTimMe.screen
{
    abstract class Screen
    {
        protected Boolean isVisible;

        public Screen()
        {

        }

        public virtual void render(SpriteBatch spBatch)
        {
        }
        public virtual void update(GameTime gameTime)
        {
        }
        public virtual void touchEvent(TouchLocation touch)
        {
        }
        public virtual void touchEvent(GestureSample gesture)
        {
        }
    }
}
